/*
 * Replace by your AOT code (library.c)
 *
 * To generate AOT code:
 *  $ suika3-aotc script1.ray script2.ray ...
 */

#include <suika3/suika3.h>
#include <playfield/playfield.h>
#include <noct/noct.h>

struct rt_env;

/* Please replace. */
bool init_aot_code(struct rt_env *env)
{
	UNUSED_PARAMETER(env);

	return true;
}
