Source: playfield
Section: devel
Maintainer: Awe Morris <awe@noctvm.io>
Build-Depends: debhelper-compat (= 13),
               cmake (>= 3.20),
               libstrato-dev,
               libnoct-dev
Standards-Version: 4.7.4
Homepage: https://github.com/awemorris/StratoHAL
Vcs-Browser: https://salsa.debian.org/awemorris/StratoHAL
Vcs-Git: https://salsa.debian.org/awemorris/StratoHAL.git

Package: playfield
Architecture: any
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 2D game scripting runtime with Ray language sandbox
 Playfield Engine is a 2D game scripting runtime and a base framework
 to build a custom 2D game engine.
 .
 It provides C APIs and base Ray APIs for graphics, audio, and input.
 .
 This package provides the executable files for Playfield Engine.

Package: libplayfield1
Architecture: any
Section: libs
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: library for playfield
 Playfield Engine is a 2D game scripting runtime and a base framework
 to build a custom 2D game engine.
 .
 It provides C APIs and base Ray APIs for graphics, audio, and input.
 .
 This package provides the library files for Playfield Engine.

Package: libplayfield-dev
Architecture: any
Section: libdevel
Depends: ${misc:Depends},
         ${shlibs:Depends},
         libplayfield1 (= ${binary:Version}),
         libstrato-dev,
         libnoct-dev
Description: headers for libplayfield
 Playfield Engine is a 2D game scripting runtime and a base framework
 to build a custom 2D game engine.
 .
 It provides C APIs and base Ray APIs for graphics, audio, and input.
 .
 This package provides the header files for Playfield Engine.
