/* -*- coding: utf-8; tab-width: 4; indent-tabs-mode: nil; -*- */

/*
 * Strato HAL
 * A protocol for GameViewController
 */

/*
 * GameViewControllerProtocol is an interface shared by the macOS and
 * iOS versions of GameViewController. The interface is utilized by
 * GameRender that is shared by both macOS and iOS.
 */

/*-
 * SPDX-License-Identifier: Zlib
 *
 * Copyright (c) 2025-2026 Awe Morris
 * Copyright (c) 1996-2024 Keiichi Tabata
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

#import <Foundation/Foundation.h>

@protocol GameViewControllerProtocol <NSObject>

// Screen scaling
- (float)screenScale;
- (CGPoint)screenOffset;
- (CGSize)screenSize;
- (CGPoint)windowPointToScreenPoint:(CGPoint)windowPoint;

// Video playback implementation
- (BOOL)isVideoPlaying;
- (void)playVideoWithPath:(NSString *)path skippable:(BOOL)isSkippable;
- (void)stopVideo;

// Set a window title
- (void)setWindowTitle:(NSString *)name;

// Full screen implementation
- (BOOL)isFullScreen;
- (void)enterFullScreen;
- (void)leaveFullScreen;

@end
