#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

kernel void main0(texture2d<float, access::write> uImage [[texture(0)]], texture2d<float> uImageRead [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    int2 coord = int2(gl_GlobalInvocationID.xy);
    uImage.write(uImageRead.read(uint2(coord)), uint2(coord));
}

