#version 450
#extension GL_EXT_buffer_reference2 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer uvec4Pointer;
layout(buffer_reference) buffer uvec4Pointer
{
    uvec4 value;
};

void main()
{
}

