#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_8bit_storage : require
#if defined(GL_ARB_gpu_shader_int64)
#extension GL_ARB_gpu_shader_int64 : require
#else
#error No extension available for 64-bit integers.
#endif
#extension GL_EXT_buffer_reference2 : require
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;

layout(buffer_reference) buffer uintPointer;
layout(buffer_reference) buffer uint8_tPointer;
layout(buffer_reference) buffer uint8_t12_stride_1Pointer;
layout(buffer_reference) buffer uint8_tPointer
{
    uint8_t value;
};

layout(buffer_reference, buffer_reference_align = 4) buffer uintPointer
{
    uint value;
};

layout(std430, buffer_reference, buffer_reference_align = 1) buffer uint8_t12_stride_1Pointer
{
    uint8_t value[12];
};

layout(set = 0, binding = 0, std430) buffer _7_2
{
    uint8_tPointer _m0;
    uint8_t12_stride_1Pointer _m1;
} _2;

uintPointer _23()
{
    uint8_t12_stride_1Pointer _26 = _2._m1;
    uintPointer _29 = uintPointer(uint64_t(_26) + 16ul);
    _29.value = 1u;
    return _29;
}

void main()
{
    uintPointer _31 = _23();
}

