static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);

RWByteAddressBuffer _10 : register(u0);
cbuffer SPIRV_Cross_NumWorkgroups
{
    uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
};


static uint3 gl_WorkGroupID;
struct SPIRV_Cross_Input
{
    uint3 gl_WorkGroupID : SV_GroupID;
};

void comp_main()
{
    _10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count + gl_WorkGroupID);
}

[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
    gl_WorkGroupID = stage_input.gl_WorkGroupID;
    comp_main();
}
