#version 450
#extension GL_KHR_shader_subgroup_arithmetic : require
layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 1, std430) buffer DATA_OUT
{
    float data_out_float;
    vec2 data_out_vec2;
    vec3 data_out_vec3;
    vec4 data_out_vec4;
    double data_out_double;
    dvec2 data_out_dvec2;
    dvec3 data_out_dvec3;
    dvec4 data_out_dvec4;
} _16;

layout(set = 0, binding = 0, std430) buffer DATA_IN
{
    float data_in_float[128];
    vec2 data_in_vec2[128];
    vec3 data_in_vec3[128];
    vec4 data_in_vec4[128];
    double data_in_double[128];
    dvec2 data_in_dvec2[128];
    dvec3 data_in_dvec3[128];
    dvec4 data_in_dvec4[128];
} _31;

void main()
{
    _16.data_out_float = subgroupMul(_31.data_in_float[gl_LocalInvocationID.x]);
    _16.data_out_vec2 = subgroupMul(_31.data_in_vec2[gl_LocalInvocationID.x]);
    _16.data_out_vec3 = subgroupMul(_31.data_in_vec3[gl_LocalInvocationID.x]);
    _16.data_out_vec4 = subgroupMul(_31.data_in_vec4[gl_LocalInvocationID.x]);
    _16.data_out_double = subgroupMul(_31.data_in_double[gl_LocalInvocationID.x]);
    _16.data_out_dvec2 = subgroupMul(_31.data_in_dvec2[gl_LocalInvocationID.x]);
    _16.data_out_dvec3 = subgroupMul(_31.data_in_dvec3[gl_LocalInvocationID.x]);
    _16.data_out_dvec4 = subgroupMul(_31.data_in_dvec4[gl_LocalInvocationID.x]);
    _16.data_out_float = subgroupExclusiveMul(_31.data_in_float[gl_LocalInvocationID.x]);
    _16.data_out_vec2 = subgroupExclusiveMul(_31.data_in_vec2[gl_LocalInvocationID.x]);
    _16.data_out_vec3 = subgroupExclusiveMul(_31.data_in_vec3[gl_LocalInvocationID.x]);
    _16.data_out_vec4 = subgroupExclusiveMul(_31.data_in_vec4[gl_LocalInvocationID.x]);
    _16.data_out_double = subgroupExclusiveMul(_31.data_in_double[gl_LocalInvocationID.x]);
    _16.data_out_dvec2 = subgroupExclusiveMul(_31.data_in_dvec2[gl_LocalInvocationID.x]);
    _16.data_out_dvec3 = subgroupExclusiveMul(_31.data_in_dvec3[gl_LocalInvocationID.x]);
    _16.data_out_dvec4 = subgroupExclusiveMul(_31.data_in_dvec4[gl_LocalInvocationID.x]);
    _16.data_out_float = subgroupInclusiveMul(_31.data_in_float[gl_LocalInvocationID.x]);
    _16.data_out_vec2 = subgroupInclusiveMul(_31.data_in_vec2[gl_LocalInvocationID.x]);
    _16.data_out_vec3 = subgroupInclusiveMul(_31.data_in_vec3[gl_LocalInvocationID.x]);
    _16.data_out_vec4 = subgroupInclusiveMul(_31.data_in_vec4[gl_LocalInvocationID.x]);
    _16.data_out_double = subgroupInclusiveMul(_31.data_in_double[gl_LocalInvocationID.x]);
    _16.data_out_dvec2 = subgroupInclusiveMul(_31.data_in_dvec2[gl_LocalInvocationID.x]);
    _16.data_out_dvec3 = subgroupInclusiveMul(_31.data_in_dvec3[gl_LocalInvocationID.x]);
    _16.data_out_dvec4 = subgroupInclusiveMul(_31.data_in_dvec4[gl_LocalInvocationID.x]);
}

