#version 450
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;

const uint _21[8] = uint[](1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u);

layout(binding = 0, std430) buffer SSBO
{
    uint data[];
} _14;

void main()
{
    _14.data[gl_GlobalInvocationID.x] = _21[gl_LocalInvocationID.x] + _21[_21[gl_LocalInvocationID.y]];
}

