static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);

RWByteAddressBuffer _9 : register(u0);

void comp_main()
{
    _9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4)))));
    _9.Store(12, asuint(length(asfloat(_9.Load(0)))));
    _9.Store(16, asuint(sign(asfloat(_9.Load(0)))));
}

[numthreads(1, 1, 1)]
void main()
{
    comp_main();
}
