#version 450

#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 3u
#endif

layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in;

layout(binding = 0, std430) buffer _3_20
{
    float _m0[];
} _20;

layout(binding = 1, std430) buffer _3_21
{
    float _m0[];
} _21;

uvec3 _19 = gl_WorkGroupSize;

void main()
{
    _20._m0[gl_WorkGroupID.x] = _21._m0[gl_WorkGroupID.x] + _20._m0[gl_WorkGroupID.x];
}

