#version 450
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;

const uint _21[8] = uint[](1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u);

layout(binding = 0, std430) buffer SSBO
{
    uint data[];
} _14;

uint load_lut(uint index)
{
    return _21[index];
}

void main()
{
    uint param = _21[gl_LocalInvocationID.y];
    uint v = _21[gl_LocalInvocationID.x] + load_lut(param);
    _14.data[gl_GlobalInvocationID.x] = v;
}

