#version 450
layout(local_size_x = 3, local_size_y_id = 1, local_size_z_id = 2) in;

layout(constant_id = 3) const uint _6 = 13u;
layout(constant_id = 4) const uint _7 = 14u;

layout(set = 0, binding = 0, std430) buffer SSBO
{
    vec4 values[];
} _10;

void main()
{
    _10.values[gl_GlobalInvocationID.x] += vec4(2.0);
}

