#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    uint count;
    uint data[];
} _7;

void main()
{
    uint _19 = atomicAdd(_7.count, 1u);
    if (_19 < 1024u)
    {
        _7.data[_19] = gl_GlobalInvocationID.x;
    }
}

