#version 450
#extension GL_EXT_buffer_reference2 : require
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer S;
layout(buffer_reference, buffer_reference_align = 4, std430) buffer S
{
    vec4 data[];
};

layout(push_constant, std430) uniform Registers
{
    S s;
} registers;

void main()
{
    registers.s.data[gl_GlobalInvocationID.x][gl_LocalInvocationIndex] = 40.0;
}

