#version 450
#extension GL_KHR_shader_subgroup_ballot : require

layout(location = 0) flat in uint INDEX;
layout(location = 0) out uvec4 SV_Target;

void main()
{
    uvec4 _15 = subgroupBallot(INDEX < 100u);
    SV_Target.x = _15.x;
    SV_Target.y = _15.y;
    SV_Target.z = _15.z;
    SV_Target.w = _15.w;
}

